
SkyGL
Real-time procedural sky and volumetric cloud renderer.
I'm a self-taught C++ developer focused on real-time graphics and low-level programming.
My core stack is C/C++, Vulkan, OpenGL, GLSL and HLSL. I've worked with raymarching, SDF rendering, and built my own small rendering engine.
I also build desktop and web applications, including tools in Tauri, low-latency C++ applications with Asio and design-focused websites.
I balance studies with daily coding and am open to freelance work and new opportunities.
Open to freelance & collaboration.